5 on 5 Basketball League

Rosters Due: January 29th

Info Meeting: February 1st

Bruin Cup Points:

1st - 500 pts.
2nd - 250 pts.
3rd - 125 pts.

COURT & EQUIPMENT

  1. All games will be played in the Beaman Student Life Center or Curb Events Center.

  1. Game balls will be provided by the intramural sports department.  Teams may use a different ball, provided both team captain’s and the game official’s agree. The ball must meet the specifications set forth by the National Federation of High School Associations Basketball Rules.

 2008 NBA Champs

OFFICIALS & THEIR DUTIES

  1. Each referee will have power to make decisions on anything not specifically covered in the rules.

  1. Official’s rules are based on the 2007-2008 High School Basketball Rule Book published by the National Federation of State High School Association.

ACIS

PLAYERS UNIFORMS

     1.       Players may not wear jewelry of any kind (Medical ID allowed)

  1. All players must wear NON-MARKING athletic shoes.

  1. An approved headband no wider than 2” is the only type of head gear that is permissible to wear.

  1. All players must be in appropriate athletic wear: No jeans, boots, non-athletic shoes, or non-approved headgear.

  1. All scrimmage jerseys must be worn with a shirt underneath.

  1. All members of the same team must be dressed in same/similar uniforms with at least a 4” number on the back.  If one player on a team does not have a uniformed shirt, the entire team will have to wear the scrimmage jerseys supplied by the intramural sports department.

  1. All players are required to keep his or her shirt & shorts on at all times (no underwear showing).

STARTING THE GAME

  1. START TIME: Any team failing to report and ready to play at game time shall forfeit to their opponents if the opponents do not agree to allow the ten (10) minute grace period.  During the ten (10) minute grace period the clock will run and for each minute that passes a three point field goal will be charged to the team that is not ready to play the game. (Example: A team is five minutes late when they have enough players to start a game, so they will be losing fifteen (15) to zero (0) with 11 minutes remaining in the first half.  After the ten (10) minute grace period has passed the team that is prepared to play will be awarded a victory and the unprepared team charged with forfeiture of the game.  If both teams are unprepared to play their game at game time, the game will be declared a double forfeiture.  It is advised that the team show up 15 minutes prior to the scheduled time.  The intramural sports supervisor’s clock will be the OFFICIAL clock when determining start/game times.  If a game is called due to misconduct or an uncontrollable sportsmanship situation involving both teams, the game will be declared a double forfeiture.  The situation will result in either one or both teams facing disciplinary action from the intramural sports department. 

 2008 NCAA Champs

  1. ROSTER LIMITS & TEAMS: In all official games in the Men’s and Women’s Divisions teams shall have no more than five (5) players on the court at any time.  Teams may play with less than 5 players only if they do not have enough available players.   A team may not start the game with less than four (4) players.  However, they may finish a game with less than four players.  EXAMPLE:  Team A starts a game with four players.  With 6:00 remaining in the game a player fouls out.  RULIING: Team A may continue playing with 3 players.

  1. SIGN IN: All players must show a Belmont University student ID before their name will be signed into a game (NO EXCEPTIONS).  Late arriving players must check in with a staff member before they may participate.  If that player is not listed on the roster prior to the start of the game, that player will not be allowed to add to the roster and participate in that game.

  1. GAME TIME: The game will be played in two (2) halves of sixteen (16) minutes each. The time is running time, i.e. the clock runs during foul shots, ball out-of-bounds, etc. Exception - the clock will be stopped and started according to National Federation timing rules following a time-out, time-outs for injuries and during the last two (2) minutes of the second half.

  1. FLOOR RULES & SPECTATORS: No spectators are permitted in the court area due to the limited space.  Any spectators in the playing area may cause his/her team to forfeit.  All spectators must view basketball games from the opposite side of the floor from the teams.  A team is only permitted to have players and one coach in the Team Box Area. Failure to comply with all intramural sports rules and regulations for basketball and the Beaman Student Life Center rules by spectators will result in immediate expulsion of the spectators and possible forfeiture of the game.

  1. CAPTAIN: Only the captain may speak with the officials in regards to rule interpretations and only if done so in a polite and professional manner.  The captain will represent the team in all dealings with officials.

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PLAYING THE GAME

  1. NO DUNKING RULE: Dunking the ball or hanging on the rim before the game, during the game, after the game, or any dead ball period will result in a technical foul charged to the player committing the act.  If the act occurs after the game, the penalty will still be enforced and will affect the team’s sportsmanship grade for that game.  The person charged with dunking will be ejected from the game, removed from the Beaman Student Life Center, serve a mandatory one game suspension, and will be subject to further disciplinary actions.

  1. HALF TIME: Three (3) minutes will be allowed between halves. However, teams may agree to take less time.

  1. TIME OUTS: A team will be granted three (3) time outs per game, with a maximum of 2 per half. Time outs will be one (1) minute; teams must be ready to play immediately. The game clock will stop for charged time outs.  If free throws are to be attempted immediately following a time out, the clock will not run during the free throws.  Time outs that are not used will not carry over into the second half.  There will be one (1) timeout per overtime; no timeout shall carry over during any overtime.

  1. FOULS: Five (5) fouls (personal and technical combined) will result in disqualification from the game. On the seventh (7) foul in each half, the bonus situation is in effect. On the tenth (10) foul in each half, the “double bonus” situation is in effect.  Prior to the bonus situation, "common fouls" will be taken out of bounds.

  1. TIE GAMES: All games ending in a tie score there will be a three (3) minute overtime until a winner is declared.

  1. SUBSTITUTES: Substitutes must report to the scorekeeper before entering and must be signaled on to the court by an official. Failure to comply will result in a technical foul.

  1. JUMP BALL/HELD BALL: The game is started with a jump ball; thereafter, any held ball situations, and the start of the second half, will use the alternating possession procedure.

  1. FREE THROW: Other than the shooter, the number of players permitted in marked lanes spaces will be four (4) defensive players and two (2) offensive players with the lane spaces closest to the shooter remaining vacant.  Players not in marked spaces on the foul lane must be positioned behind the free throw line extended, and the three-point arc. Players in MARKED lane spaces may enter the free throw lane as soon as the ball touches the ring or the backboard. The thrower and all players not in a marked lane space may NOT break the plane of the free throw line until the ball touches the ring, backboard, or until the free throw ends. CLARIFICATION: It will be a violation for a free thrower to consume more than ten (10) seconds after the ball is placed at his/her disposal.

  1. MERCY RULE:  Games in which one team is winning by thirty (30) or more points with less than five (5) minutes remaining in the second half will end by mercy rule.  If at any time during the last five (5) minutes of the game a team’s lead becomes thirty (30) or more, the game will be over. Also is a team is winning by twenty (20) or more points with less than two (2) minutes remaining in the second half will end by mercy rule.  

  1. BLOOD RULE: If and when an official observes that a player is bleeding, has an open wound, or has an excessive amount of blood on his or her uniform, the player will be directed to leave the game. The injured player is not to return until the bleeding has stopped, the open wound is covered, and the bloody uniform is changed.

 2008 WNBA Champs

SPORTSMANSHIP

  1. TECHNICAL FOULS / EJECTIONS: A player will not use unsportsmanlike tactics, such as: disrespectfully addressing or contacting an official, using profanity not matter who it is directed toward (including self and teammates), baiting an opponent or obstructing his/her vision by waving hands near his/her eyes, climbing on a teammate to secure greater height to handle the ball, objecting with an official’s decision by rising from the bench or using gestures, inciting undesirable crowd reactions, entering the court unless permission of an official to attend to an injured player, failing to replace a disqualified player within 30 seconds when a substitute is available, any other situations deemed inappropriate by the officials.  Each of these acts will be subject to technical fouls being assessed to offending players and/or captains. The penalty for technical fouls will be two free throws and possession of the ball being awarded to the opposing team.  If three (3) technical fouls are called on one team during a game, that game will be forfeited to their opponent.  If a team receives four (4) technical fouls during the season and/or the playoffs that team will be eliminated from any further play.  Any one player who is assessed two (2) technical fouls in one game will be ejected, removed from the Beaman Student Life Center, and be suspended from competition for the rest of the season. 

  1. PROTEST: Any team wishing to protest must do so before the next live ball.

  1. DRINK POLICY: Teams and their fans are not allowed to bring glass or metal containers to any intramural basketball game and no alcoholic beverages will be consumed prior to or during the intramural games. Violators will be removed from the intramural facilities with possible forfeiture of the game.

  1. IM SPORTS EQUIPMENT: Equipment provided by Intramural Sports is very expensive; therefore, any unnecessary abuse will result in the team being charged replacement costs for new equipment and must be paid before the team may continue to play.

GENERAL INFORMATION

  1. RULE SHEETS: Be sure your team has a copy of The Intramural Rules and Regulations and follows it. If you do not have a copy, ask for it at The Recreational Sports office.

The Intramural Staff will intervene in any game situation when they deem it necessary.